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great_old_games

4.1K items sold
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Location: United StatesMember since: Jan 24, 2000

All feedback (2,917)

adidas_official (475813)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.~adidas_official
adidas_official (475813)- Feedback left by buyer.
More than a year ago
Verified purchase
Great communication. A pleasure to do business with. ~adidas_official
adidas_official (475813)- Feedback left by buyer.
More than a year ago
Verified purchase
Great communication. A pleasure to do business with. ~adidas_official
gomespogo- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
iridescent-show (101542)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
iridescent-show (101542)- Feedback left by buyer.
More than a year ago
Verified purchase
Good buyer, prompt payment, valued customer, highly recommended.
Reviews (2)
Mar 05, 2007
Star Trek: Birth of the Federation Review
Anyone who has played Master of Orion II will find Birth of the Federation very familiar. It is not so much that the game is an unofficial sequel to that classic space strategy game, but more that both games borrow so many features from Civilization. In many ways, Birth of the Federation is the next in the long line of MicroProse strategy games, breaking little from the mold set by Civilization and cemented by Master of Orion and Master of Magic. While each had its own distinct flavor, all these games shared many qualities. Birth of the Federation is no different. The options in the game are as robust as any other MicroProse strategy title. You can vary your starting conditions in the game setup menu, but in general, you get a barely developed starting solar system and an imperative to conquer the rest of the galaxy. The options you can adjust include the starting technology level of the five major empires (Federation, Cardassian, Ferengi, Klingon, and Romulan), the number of minor races in the game (such as Vulcans, Nausicaans, and Betazoids), the shape of the galaxy, and the size of the galaxy. The shape dictates how you can travel in the galaxy, while the size determines how much territory you need to conquer and when you'll encounter your rivals. Once in the game, you have to manage and guide your empire through technological research, diplomatic relations, espionage, military buildup, internal production, exploration, and outright ship-to-ship combat. The game starts off simply, as do all these games, but can get very complex and overwhelming. Those who don't have patience for the micromanagement might call the exponentially complex gameplay tedious, and indeed, each extra system to manage does add more repetitive action, but those who enjoy this kind of game won't be disappointed. Birth of the Federation is a great game, if you are willing to forgive the amount of micromanagement required. It definitely has a Star Trek feel to it, right down to the humanoid aliens and confusing technobabble. As for gameplay, it doesn't stray too far from the Master of Orion mold, which in my opinion is a good thing.
3 of 3 found this helpful
Feb 01, 2008
Red Baron 3D is a joy to play....
Red Baron 3D is a joy to play, and no other game comes close to immersing a player in the World War I air war. If you’re tired of Sidewinder missiles, AWACS support and multi-million dollar computers following your every whim, you owe it to yourself to rough it in the skies of the early 1900s. The game is much as it was in Red Baron II, which is largely a good thing. There are quick-start, single mission and campaign modes, and players can choose to fly for Britain, France, Germany or the U.S. The multiplayer aspect has been completely redone (in other words, it works) and pilots can find foes on Sierra’s free WON.NET multiplayer system.
2 of 2 found this helpful