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j22buda

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Location: United StatesMember since: Jan 16, 2007

All feedback (151)

callawaygolfpreowned (164665)- Feedback left by buyer.
Past 6 months
Verified purchase
Hope to deal with you again. Thank you for your purchase from Callaway on eBay
callawaygolfpreowned (164665)- Feedback left by buyer.
Past 6 months
Verified purchase
Hope to deal with you again. Thank you for your purchase from Callaway on eBay
cloudsurferco (10726)- Feedback left by buyer.
Past 6 months
Verified purchase
Smooth and easy transaction.
i***b (301)- Feedback left by buyer.
Past year
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Arrived faster than expected and in great shape! Would do business with again in a heartbeat!
stanlob-5582 (99)- Feedback left by buyer.
Past year
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Great transaction
a***a (314)- Feedback left by buyer.
Past year
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Fast shipping thank you
Reviews (2)
Dec 10, 2011
Best Madden yet
The last Madden I played was 2010, for the most part, the gameplay is unchanged from the Madden 10, however there are some key variations that make the experience much more enjoyable. On its standard settings, a single 4 quarter game can be played in about 30 to 40 minutes in Madden 12. Madden 10 (because of the halftime graphics, and other heavy nonsense) bogged the single gametime down to 45 minutes to an hour minimum. In a given sitting, now you can knock out 2 or 3 games comfortably, versus 1 to 2 games uncomfortably (this is my opinion). Play calling is slightly more "automated". You can still pull up a full playbook as in the past, but the quick options for plays are to go with your "Gameplan" or a "Run" or a "Pass" play. These plays are generated in a similar way the Madden Suggests a few plays in the Playbook. On Defense I typically just pick the Gameplan, and on Offense I typically do the same with some minimal variation - it is very easy to call audibles, and change hot routes on the fly, so I find myself customizing the plays as I go, and not relying on the base plays all the time. I've mostly played Franchise, but have played some Superstar and that mode is improved as well - instead of a Superstar perspective while playing, it matches other game modes. I've only played as a QB though. Long story short, I think this is the best iteration of Madden yet. The scouting in Franchise mode is altered - makes it more difficult to scout more guys, but it also makes it more manageable and less cumbersome. Also, in Franchise mode there are now expanded rosters during offseason and pre-season. So feel free to draft a lot of rookies, and then just cut them as you go along (in the past in order to draft rookies you'd have to cut guys currently on your roster in order to sign them - no more).
2 of 4 found this helpful
Mar 28, 2009
Did the force really get unleashed?
I am both a video game fan, and a Star Wars fan. In recent years I can say that only a few Star Wars video games were a worth while game, and at the same time and interesting piece of the Star Wars collection. Rogue Squadron II, and Knights of the Old Republic were those games for me, and I think you can add The Force Unleashed to the list. Fast paced force action is the intent of the game, and it certainly delivers. Some things about the actually gameplay have their quirks, and some things about the game are tedious. The target locks, and using force grip to take hold of multiple objects sometimes works and doesn't work the way you want it to. You've seen the commercials where the character pulls a Star Destroyer from the sky, yet I can't pick up a double the size storm trooper... The story seems straight forward but has a few twists and turns that keep you intrigued until the very end. I don't know if (word for word) this will make it as Star Wars cannon, but there have been FAR WORSE attempts at Star Wars video game writing. If you are a video game and Star Wars fan, this is a must play (but it is far from perfect), and if you are just a video game fan, you still might enjoy some of the action.
1 of 1 found this helpful