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leonidasc

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Location: United StatesMember since: May 12, 2003

All feedback (279)

echojulietfoxtrot (637)- Feedback left by buyer.
Past 6 months
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Quick payment, excellent buyer! A++++
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Thank you for an easy, pleasant transaction. Excellent buyer. A++++++.
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A++++ transaction! Thank you for your business!
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Great Transaction. A+ Buyer
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Quick response and fast payment. Perfect! THANKS!!
textgood (367)- Feedback left by buyer.
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Thank you for your purchase!
Reviews (1)
May 23, 2011
A classic and a must own. Just don't expect it to rock your world anymore.
Where to begin. Mario 64 was Nintendo's first attempt at moving any of their first-party series into the third dimension, and all things considered they did a fine job of it. Mario controls quite well and has an arsenal of different moves that help you get around the levels. The princess' castle acts like a hub for all the worlds and is full of Toads and locked doors. You'll wander the worlds and the castle looking for stars to unlock those doors and get to the Bowser battles to progress to different floors. Along the way you'll find hidden areas, three different power-up hats, and even a special cameo if you find all 120 stars. Yes, 120. If you want to find it all, you'll be at it for a while. Okay, here's the deal. Playing this game today is very frustrating for me. I won't apologize for being spoiled by more modern 3rd person platformers with dual analog controls that let you freely move the camera. The camera in this game is your biggest enemy. The lakitu carrying it around apparently still thinks it's supposed to kill you. You can rotate it to preset angles and zoom out a bit or zoom in to look around, but too often there's a bit of precision jumping or a narrow bridge and it's impossible to line up the camera. To make it worse, the game will very likely automatically adjust the camera anyway, making all your struggles moot. To add to this, Mario isn't always the most responsive of characters. He'll jump exactly when you want him to, but whether or not he'll be facing the right direction is iffy. Attacking enemies can be a crapshoot as well since the camera won't always make it clear how far you are and most of Mario's attacks require you to be close to the enemy you're fighting. Alright, here's the bottom line. I spent that last paragraph bashing the camera and some minor control issues, but this game is far from bad. It definitely hasn't aged well, but considering when it came out, it's a very good first attempt at 3D platforming from big N and earns its title as a classic of the genre. The first few levels are definitely fun and the music is as infectious as ever. Just know that the difficulty spikes as early as the 7th or 8th stage of 15 and THAT is when the camera and control issues will start to become glaring. Nonetheless, it's practically an unspoken rule that owning an N64 without this game is borderline blasphemy, so get it, play it, have fun with it, and leave it at that. 4/5 stars (yeah yeah, stars) Excellent for its time and still rather fun today, but camera issues and minor control quirks add increasing frustration and rage as the game progresses. Still worth playing.
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